![]() ![]() ![]() At present, it’s not unusual to see soldiers in endlessly looping death throes, like some interactive anti-war art installation, or vehicles that appear to be obeying lunar physics, or bullet spray so wild that you might as well brandish an aerosol at your foe instead. I suspect, like many other shaky big-budget games of the recent past, it will eventually evolve into something more stable and feature-rich. Since Battlefield 2042 was released last week, players have complained about wobbly netcode, bugs too numerous to detail and missing features from previous games. That’s always been the difficulty for Battlefield as its player population has grown: how do I feel as if I’m effecting change within a vast conflict? The scale only serves to dilute individual accomplishments, not to mention increase the odds of a random death at the hands of remote unseen opponents. On a server filled to capacity, there’s simply too much chaos to carve out a satisfying personal story.
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